Augment & Hero Augment Tier List - Teamfight Tactics (TFT) (2024)

Augment & Hero Augment Tier List - Teamfight Tactics (TFT) (1)

A Cut Above

Gain a Deathblade. Champions holding Deathblade have a 33% chance to drop 1 gold on kill.

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Adrenaline Rush

Your Juggernauts deal 10% more damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.

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All Natural II

Your units with no items equipped gain 150 Health and heal for 4% of their max Health each second.

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All That Shimmers

Open an Armory and choose 1 of 3 Shimmerscale items. Shimmerscale items aid gold generation.

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Ancient Archives I

Gain 1 Tome of Traits and 3 gold.

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Ascension

After 15 seconds of combat, your units deal 45% more damage.

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Balanced Budget II

At the start of the next 4 rounds, gain 6 gold.

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Bastion Crest

Gain a Bastion Emblem and a Kassadin.

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Battle Ready II

Your team deals 6% more damage and takes 6% less damage.

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Big Grab Bag

Gain 2 random components, 8 gold, and a Reforger.

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Bruiser Crest

Gain a Bruiser Emblem and a Vi.

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Built Different II

Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).

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Buried Treasures II

Gain a random item component at the start of the next 3 rounds.

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Capricious Forge

Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.

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Caretaker's Favor

When you reach Level 6, gain 3 random components. Then when you reach Level 8, gain 2 more random components. Gain a component anvil when you reach level 5, 6, 7, and 8.

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Challenger Crest

Gain a Challenger Emblem and a Warwick.

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Chemtech Enhancements

Your units with Zaun's chem-mods gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.

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Combat Caster

Your units gain 90-170 Shield (based on current Stage) for 6 seconds after casting their spell.

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Contagion

Combat start: Infect the highest Health enemy, causing them to take 20% more damage. Every 5 seconds or on death, the infection spreads to 2 nearby enemies.

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Cybernetic Bulk II

Your champions holding an item gain 350 health.

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Cybernetic Leech II

Your units holding an item gain 120 Health and 18% Omnivamp.

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Deadeye Crest

Gain a Deadeye Emblem and an Ashe.

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Dedication

The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.

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Defensive Dash

Combat start and on takedown: Your Challenger units gain 75-225 Shield (based on current Stage) for 2.5 seconds. Gain 2 Challenger units.

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Demacia Crest

Gain a Demacia Emblem and a Galio.

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Demonflare

Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.

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Double Trouble II

When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

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Dueling Gunners

Your Gunner units gain 5% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.

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Early Education

Your units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power.

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Endurance Training

Your units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health.

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Escort Quest

Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.

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Final Grab Bag II

Gain 2 random components, 15 gold, and a Magnetic Remover.

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Freljord Heart

Your team counts as having 1 additional Freljord. Gain an Ashe.

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Frequent Flier

After you refresh your shop 10 times, your refreshes cost 1 for the rest of the game.

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Gargantuan Resolve

Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.

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Gifts from the Fallen

Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. Each time an allied unit dies, gain these stats again.

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Glacial Breeze

When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.

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Gotta Go Fast! II

Your units generate 25% more Mana and move 40% faster.

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Gunner Crest

Gain a Gunner Emblem and a Jinx.

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Harmacist II

Your units heal for 15% of the damage they deal, and they convert 60% of excess healing to true damage on their next attack.

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Haunted Shell

If Shadow Isles is active, your units gain 8 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.

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Healing Orbs II

When an enemy dies, the nearest allied unit is healed for 500.

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Hustler

You earn no interest, but gain 3 gold at the start of every player combat round.

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Idealism

Gain a Hand of Justice. Champions holding Hand of Justice deal 13% increased damage.

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Infusion

Your units restore 20 Mana every 5 seconds.

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Invoker Crest

Gain an Invoker Emblem and a Soraka.

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Ionia Crest

Gain a Ionia Emblem and a Sett.

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It Pays to Learn II

Gain 16 XP and 16 gold.

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Item Grab Bag II

Gain a random completed item, a random component, and 5 gold.

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Jeweled Lotus II

Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.

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Job Well Done

Gain a Completed Item Anvil and a Component Anvil.

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Juggernaut Crest

Gain an Juggernaut Emblem and a Sett.

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Know Your Enemy

Your units deal 15% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.

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Knowledge Download II

Gain 22 XP.

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Last Stand

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.

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Library Card

Gain a Tome of Traits and a Component Anvil.

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Long Distance Pals II

Combat start: Your two furthest units form a bond, sharing 35% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

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Loving Invocation

Your team gains 2 Ability Power until the end of combat each time your Invokers cast their Abilities. Gain 2 Invokers.

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Magic Wand

Gain a Needlessly Large Rod. Your units gain 25% Ability Power.

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Mana Burn

Gain a Shroud of Stillness. All enemies take 2% of their maximum Health as true damage each second until the first time they cast their Ability.

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Martyr

Whenever one of your units dies, all allies heal for 10% of their maximum Health.

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Medium Forge

Gain a Completed Item Anvil and 7 Gold.

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Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PvP round.

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Money Money!

Gain 20 gold. In 4 turns, gain 16 gold again.

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Morning Light

When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.

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Not Today

Gain an Edge of Night. Champions holding Edge of Night gain 35% Attack Speed.

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Noxus Crest

Gain a Noxus Emblem and a Swain.

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Overcharged Manafont

Combat start: Your Sorcerers gain 10 mana. The first time each Sorcerer gets a takedown each combat, they gain 20 Mana. Gain 2 Sorcerers.

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Pandora's Items II

Gain 1 completed item. Round start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

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Parting Gifts

When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.

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Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.

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Perfected Repetition

Each time your Multicasters cast their Ability, they gain 5 Ability power (max: 70) until the end of combat. Gain 2 Multicasters.

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Petricite Shackles

Your Demacians deal 15% more damage, increased to 30% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.

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Piltover Heart

Your team counts as having 1 additional Piltover. Gain a Vi.

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Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

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Pumping Up II

Your units gain 5% Attack Speed. Each round, increase this by 1%.

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Ravenous Hunter

Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, stacking up to 40 times. His passive healing is replaced with magic damage on his attacks.

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Return on Investment

After you refresh your shop 22 times, gain a Tactician's Crown.

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Rich Get Richer

Gain 11 gold. Your maximum interest is increased to 7.

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Rich Get Richer+

Gain 18 gold. Your maximum interest is increased to 7.

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Riftwalk

Before casting, your strongest Kassadin gains 35 Ability Power and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His Mana cost is reduced by 30.

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Rogue Crest

Gain a Rogue Emblem and a Zed.

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Rolling For Days II

Gain 15 free shop refreshes. These shop refreshes carry over between rounds.

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Salvage Bin

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

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Salvage Bin+

Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

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Scoped Weapons

Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.

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Scrappy Inventions

At the start of combat, up to 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stage(s), gain a component.

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Seeing Double II

Gain a random item made from 2 of the same component and 10 gold.

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Sentinel's Spirit

While in spirit form, your Ionians gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.

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Shadow Isles Crest

Gain a Shadow Isles Emblem, a Maokai, and 1 gold.

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Shimmering Inventors

Your Piltover units gain 8% Attack Speed for every 10 gold you have (max: 40%), and have a 40% chance to drop 1 gold at round start. Gain an Ekko.

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Shoplifting

After your first shop refresh each turn, gain the highest Tier champion for free.

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Shurima Crest

Gain a Shurima Emblem and a Taliyah.

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Shurima's Legacy

When your Shurimans Ascend during combat, the Sun Disc attacks enemies for 180-900 magic damage every 2 seconds (based on current Stage). Gain 3 Shurimans.

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Silver Ticket

Each time your shop is refreshed, you have a 30% chance to gain a free refresh.

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Slayer Crest

Gain a Slayer Emblem and a Kled.

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Slayer's Resolve

When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain 2 Slayers.

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Sleight of Hand

Gain a Thief's Gloves. Champions holding Thief's Gloves gain 30% Attack Speed.

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Social Distancing II

Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.

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Sorcerer Crest

Gain a Sorcerer Emblem and a Swain.

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Spoils of War II

When you kill an enemy unit, there's a 30% chance to drop loot. Chance to drop multiple gold on kill on stage 3 and beyond.

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Stable Evolution

Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.

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Stars are Born

The first Tier 1 champion and Tier 2 champion you buy are upgraded to 2-star. Grants 6 gold.

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Stellacorn's Blessing

While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.

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Strategist Heart

Your team counts as having 1 additional Strategist. Gain a Swain.

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Suppressing Fire

The target of your Deadeye units' shared attack deals 35% reduced damage for 8 seconds. Gain 2 Deadeyes.

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Tactical Superiority

Your champions gain 5% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.

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Targon Heart

Your team counts as having 1 additional Targon. Gain a Soraka.

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The Boss

Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.

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Three's a Crowd

Your units gain 111 Health for each Tier 3 unit you field.

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Three's Company

Gain 4 random Tier 3 champions.

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Tiny Power II

Your units gain 10% Attack Damage, Ability Power, and Attack Speed.

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Titanic Strength

Bruisers gain increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.

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Tons of Stats!

Your team gains 55 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.

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Total Domination

Noxus units' attacks and Abilities execute enemies below 8% Health, increased by 1% for each player you've Conquered. Gain 3 Noxians.

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Trade Sector

Gain a free Shop refresh each round. Gain 2 gold.

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Training Reward II

Gain 15 gold and a Lesser Champion Duplicator.

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Transfusion II

Your units gain 70 Health, plus 4 Health per missing Tactician Health.

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Two Healthy

Your units gain 100 Health for each Tier 2 unit you field.

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Unburdened II

Your units without items equipped gain 55% Attack Speed.

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Unified Resistance II

If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.

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Unstable Yordle Delivery

Round start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles now.

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Vampiric Blades

Your units gain 10% Omnivamp. Your Rogues gain 20% instead. Gain 2 Rogues.

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Void Crest

Your team counts as having 1 additional Void. Gain a Kassadin.

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Well-Earned Comforts II

Your units gain 111 Health for each item equipped.

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What Doesn't Kill You

After losing your combat, gain 2 gold. Every 5 losses, gain a random component.

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Winds of War

Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.

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You Have My Bow

Gain a Recurve Bow. Your units gain 18% Attack Speed.

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You Have My Sword

Gain a B.F. Sword. Your units gain 20% Attack Damage.

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Zaun Crest

Gain a Zaun Emblem and a Warwick.

Augment & Hero Augment Tier List - Teamfight Tactics (TFT) (2024)
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